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MPS Courses

All offerings are subject to change. To look at all Cornell course descriptions, see Courses of Study. Click on the catalog number to open the full course description and offering information on a new page.

Fall 2017

Information Systems

  • INFO 4154: Analytics-Driven Game Design*
  • INFO 4320: Introduction to Rapid Prototyping and Physical Computing*
  • INFO 4940: Business Intelligence Systems
  • INFO 5306: Crowdsourcing and Human Computation
  • CS 4700: Foundations of Artificial Intelligence
  • CS 5320: Introduction to Database Systems
  • CS 5786: Machine Learning for Data Science
  • CS 5740: Natural Language Processing
  • STSCI 4740: Data Mining and Machine Learning

Human and Social Systems

  • INFO 4154: Analytics-Driven Game Design*
  • INFO 4240: Designing Technology for Social Impact
  • INFO 4320: Introduction to Rapid Prototyping and Physical Computing*
  • INFO 4430: Teams and Technology
  • INFO 4940: Human-Computer Interaction Design
  • INFO 4940: History of the Interface
  • INFO 6500: Language and Technology
  • HADM 4890: The Law of the Internet and E-Commerce
  • PSYCH 6420: Human Perception: Applications to Computer Graphics, Art, and Visual Display
  • ORIE 4350: Introduction to Game Theory

* These courses span both areas and may count toward either Information Systems or Human and Social Systems.

Approved Electives

Spring 2017

Information Systems

  • INFO 4120: Ubiquitous Computing
  • INFO 4152: Advanced Topics in Computer Game Design 
  • INFO 4300: Language and Information
  • INFO 5100: Visual Data Analytics for the Web
  • CS 4700: Foundations of Artificial Intelligence
  • CS 5150: Software Engineering
  • CS 5320: Introduction to Database Systems
  • CS 5780: Machine Learning for Intelligent Systems
  • ORIE 4740: Statistical Data Mining I

† INFO 4152 may count for either area depending on the track the student chooses in the course.

Human and Social Systems

  • INFO 4152: Advanced Topics in Computer Game Design
  • INFO 4301: Ethics in New Media, Technology, and Communication
  • INFO 4360: Communication Networks and Social Capital
  • INFO 4410: Human Robot Interaction - Research And Design
  • INFO 4420: Human Computer Interaction Studio
  • INFO 4561: Stars, Scores, and Rankings: Evaluation and Society
  • INFO 4650: Mobile Communication in Public Life
  • INFO 5450: Computer-Mediated Communication
  • INFO 6210: Information, Technology, and Society
  • DEA 4210: Interactive and Adaptive Environments
  • ECON 4020: Game Theory
  • COMM 4660: Public Communication of Science and Technology
  • ORIE 4350: Introduction to Game Theory

† INFO 4152 may count for either area depending on the track the student chooses in the course.

Approved Electives

  • All CS and STSCI 4000+
  • AEM 4070: Advanced Financial Analytics
  • AEM 4380: Entrepreneurial Strategy for Technology Ventures
  • AEM 4390: Technology Strategy
  • AEM 4610: Business Processes, Analytics, and Enterprise Systems
  • AEM 4615: Platform Strategy
  • AEM 4660: Market Dynamics, Computer Simulation and Modeling
  • CEE 5900: Project Management
  • DEA 4700: Applied Ergonomic Methods
  • DEA 5520: Virtual Experience of Designed Environments
  • DEA 6100: studies in Design Thinking
  • NBA 5150: Leadership Theory and Practice
  • NBA 5410: Project Management
  • NBA 5690: Management Consulting Essentials
  • NBA 5070: Entrepreneurship for Scientists and Engineers
  • NBA 6010: Electronic Commerce
  • NBA 6070: Designing Data Products
  • NBA 6550: Introduction to Statistical Programming and SQL
  • NBA 6650: The Strategic Management of Technology and Innovation
  • NBA 6920: Advanced Data Analytics Applications and Methods
  • ORIE 4820: Spreadsheet Based Modeling and Data Analysis
  • ORIE 5270: Big Data Technologies
  • SYSEN 5740: Design Thinking for Complex Systems
  • SYSEN 5741: Design Thinking for Complex Systems
  • STS 6321: Inside Technology

Fall 2016

Information Systems

  • INFO 4320: Introduction to Rapid Prototyping and Physical Computing*
  • INFO 4940: Business Intelligence Systems
  • INFO 6150: Advanced Topic Modeling
  • INFO 6230: Games, Economic Behavior, and the Internet*
  • CS 4700: Foundations of Artificial Intelligence
  • CS 5320: Introduction to Database Systems
  • CS 5786: Machine Learning for Data Science
  • CS 5740: Natural Language Processing
  • CS 6360: Educational Technology
  • STSCI 4740: Data Mining and Machine Learning

Human and Social Systems

  • INFO 4320: Introduction to Rapid Prototyping and Physical Computing*
  • INFO 6230: Games, Economic Behavior, and the Internet*
  • INFO 4240: Designing Technology for Social Impact
  • INFO 4250: Surveillance and Privacy
  • INFO 4430: Teams and Technology
  • INFO 4940: Human-Computer Interaction Design
  • INFO 4940: Socially Assistive Robots for Children
  • INFO 6310: Behavior and Information Technology
  • INFO 6710: Revolutions of the Mind: Media, Technology and Epistemological Change
  • HADM 4890: The Law of the Internet and E-Commerce
  • PSYCH 6420: Human Perception: Applications to Computer Graphics, Art, and Visual Display
  • ORIE 4350: Introduction to Game Theory

* These courses span both areas and may count toward either Information Systems or Human and Social Systems.

Approved Electives

Spring 2016

Information Systems

  • INFO 4120: Ubiquitous Computing
  • INFO 4152: Advanced Topics in Computer Game Design
  • INFO 4220: Networks II: Market Design*
  • INFO 4300: Language and Information
  • INFO 4320: Introduction to Rapid Prototyping and Physical Computing*
  • INFO 4940: Special Topics: Managing and Modeling Data for Web Applications
  • INFO 5100: Visual Data Analytics for the Web
  • INFO 5300: The Architecture of Large - Scale Information Systems
  • INFO 5306: Crowdsourcing and Human Computation
  • CS 5320: Introduction to Database Systems
  • CS 5786: Machine Learning for Data Science
  • ORIE 4740: Statistical Data Mining I

 † INFO 4152 may count for either area depending on the track the student chooses in the course.

 * These courses span both areas and may count toward either Information Systems or Human and Social Systems.

Human and Social Systems

  • INFO 4152: Advanced Topics in Computer Game Design
  • INFO 4220: Networks II: Market Design*
  • INFO 4240: Designing Technology for Social Impact
  • INFO 4301: Ethics in New Media, Technology, and Communication
  • INFO 4320: Introduction to Rapid Prototyping and Physical Computing*
  • INFO 4360: Communication Networks and Social Capital
  • INFO 4410: Human Robot Interaction - Research And Design
  • INFO 4650: Mobile Communication in Public Life
  • INFO 5450: Computer-Mediated Communication**
  • INFO 6561: Technologies of Valuation
  • INFO 7470: Understanding Social and Economic Data
  • ECON 4020: Game Theory

  † INFO 4152 may count for either area depending on the track the student chooses in the course.

 * These courses span both areas and may count toward either Information Systems or Human and Social Systems.

 ** The MPS version of this course, INFO 5450, will not be available for pre-enroll, but may be added during the spring add/drop period.

Approved Electives

Fall 2015

Information Systems

  • INFO 4130: Health and Computation
  • INFO 4154: Analytics-Driven Game Design*
  • CS 4700: Foundations of Artificial Intelligence
  • CS 5150: Software Engineering
  • CS 5320: Introduction to Database Systems
  • CS 5620: Introduction to Computer Graphics
  • CS 5780: Machine Learning for Intelligent Systems
  • LING 4424: Computational Linguistics
  • STSCI 4740: Data Mining and Machine Learning
  • INFO 6350: Text Mining History and Literature

Human and Social Systems

  • INFO 4154: Analytics-Driven Game Design*
  • INFO 4430: Teams and Technology
  • INFO 4940: Human-Computer Interaction Design
  • INFO 6940 Finding, Filtering, and Sharing Information on Web
  • INFO 6030: Language Processing for Computational Social Science>
  • INFO 6310: Behavior and Information Technology
  • COMM 4410: Communicating Self in Social Media
  • HADM 4890: The Law of the Internet and E-Commerce
  • PSYCH 6420: Human Perception: Applications to Computer Graphics, Art, and Visual Display
  • ORIE 4350: Introduction to Game Theory

* These courses span both areas and may count toward either Information Systems or Human and Social Systems.

Spring 2015

Information Systems

  • INFO 4120: Ubiquitous Computing
  • INFO 4152: Advanced Topics in Computer Game Design
  • INFO 4220: Networks II*
  • INFO 4300: Language and Information
  • INFO 5100: Visual Data Analytics for the Web
  • INFO 5300: The Architecture of Large - Scale Information Systems
  • INFO 6010: Computational Methods for Information Science Research
  • LING 4474: Introduction to Natural Language Processing
  • ORIE 4740: Statistical Data Mining I
  • CS 5320: Introduction to Database Systems
  • CS 4786: Machine Learning for Data Science

Human and Social Systems

  • COMM 4410: Communicating Self in Social Media
  • INFO 4152: Advanced Topics in Computer Game Design
  • INFO 4220: Networks II*
  • INFO 4301: Ethics in New Media, Technology, and Communication
  • INFO 4360: Communication Networks and Social Capital
  • INFO 4400: Advanced Human-Computer Interaction Design
  • INFO 4410: Human Robot Interaction- Research And Design
  • INFO 4450: Computer-Mediated Communication
  • INFO 6210: Information, Technology, and Society
  • INFO 6561: Technologies of Valuation
  • ECON 4020: Game Theory

* These courses span both areas and may count toward either Information Systems or Human and Social Systems.

† INFO 4152 may count for either area depending on the track the student chooses in the course.

Fall 2014

Information Systems

Human and Social Systems

  • INFO 4240: Designing Technology for Social Impact
  • INFO 4550: Deception in the Networked Age
  • INFO 4940: Special Topics in Information Science
  • INFO 6230: Games, Economic Behavior, and the Internet
  • INFO 6310: Behavior and Information Technology
  • INFO 6710: Revolutions of the Mind: Media, Technology and Epistemological Change
  • HADM 4890: The Law of the Internet and E-Commerce
  • PSYCH 6420: Human Perception: Applications to Computer Graphics, Art, and Visual Display
  • SOC 6930: Social Dynamics and Computational Methods
  • ORIE 4350: Introduction to Game Theory

* These courses span both areas and may count toward either Information Systems or Human and Social Systems.

 

Spring 2014

Information Systems

  • INFO 4120: Ubiquitous Computing
  • INFO 4152: Advanced Topics in Computer Game Design
  • INFO 4220: Networks II
  • INFO 4320: [Introduction to Rapid Prototyping and Physical Computing]
  • INFO 5300: The Architecture of Large - Scale Information Systems
  • INFO 6010: Computational Methods for Information Science Research
  • CS 5152: Open-Source Software Engineering
  • LING 4474: Introduction to Natural Language Processing
  • ORIE 4740: [Statistical Data Mining I]

Human and Social Systems

  • INFO 4152: Advanced Topics in Computer Game Design
  • INFO 4220: Networks II
  • INFO 4320: [Introduction to Rapid Prototyping and Physical Computing]
  • INFO 4400: Advanced Human-Computer Interaction Design
  • INFO 4450: Computer-Mediated Communication
  • DEA 4700: [Applied Ergonomic Methods]
  • ORIE 4350: Introduction to Game Theory

* These courses span both areas and may count toward either Information Systems or Human and Social Systems.

† INFO 4152 may count for either area depending on the track the student chooses in the course.

 

Fall 2013

Information Systems

  • INFO 4130: Health and Computation
  • INFO 4300: Information Retrieval
  • INFO 4940: Special Topics in Information Science
  • INFO 6230: Games, Economic Behavior, and the Internet
  • INFO 6850: [The Structure of Information Networks]
  • CS 4320: Introduction to Database Systems
  • CS 4620: Introduction to Computer Graphics
  • CS 4700: Foundations of Artificial Intelligence
  • CS 4780: Machine Learning
  • CS 5150: Software Engineering
  • LING 4424: Computational Linguistics

Human and Social Systems

  • INFO 4200: [Information Policy: Research, Analysis, and Design]
  • INFO 4240: Designing Technology for Social Impact
  • INFO 4940: Special Topics in Information Science
  • INFO 6230: Games, Economic Behavior, and the Internet
  • INFO 6310: Behavior and Information Technology
  • ECON 4020: Game Theory
  • HADM 4890: The Law of the Internet and E-Commerce
  • PSYCH 6420: Human Perception: Applications to Computer Graphics, Art, and Visual Display

* These courses span both areas and may count toward either Information Systems or Human and Social Systems.