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Brian Bailey, November 4th, 2015

Wednesday, November 4, 2015 - 4:00pm to 5:00pm
Athreya Conference Room (Rm 310), Gates Hall

Please join us for the Information Science colloquium with guest, Brian Bailey. Brian Bailey is an Associate Professor in the Department of Computer Science at the University of Illinois, where he has been on the faculty since 2002. He conducts research and teaches graduate and undergraduate courses on user interface design and human-computer interaction. Dr. Bailey was a visiting researcher at Microsoft Research in 2008-2009. He earned a B.S. in Computer Science from Purdue University in 1993 and an M.S. and Ph.D. from the University of Minnesota in 1997 and 2002, respectively. His current research interests include creativity support tools, studies of design and innovation processes, and crowdsourcing. He holds affiliate academic appointments in the Beckman Institute and the Graduate School of Library and Information Science. Dr. Bailey received the NSF CAREER award in 2007. His research has been supported by the NSF, Microsoft, Google, and Ricoh Innovations. He serves on the editorial boards of the International Journal of Human Computer Studies and the journal Behavior & Information Technology.

Title: Leveraging Online Crowds to Catalyze Individual Design Thinking

Abstract: Feedback is a critical component of creative work but receiving effective feedback can be surprisingly hard. In this talk, I will describe the concept, design, and implementation of a new genre of crowd-based technology that enables designers to receive formative feedback on preliminary visual designs that is personalized, timely, and low-cost. The system provides scaffolding for generating feedback on the designer’s goals, principles in the domain, points of emphasis, and first impressions. Two in-situ studies of the system highlighted patterns of use for the crowd feedback and showed the feedback helps novices improve their designs in an iterative process. The studies also showed that the prompted crowd feedback is more interpretative, diverse, and critical than the feedback generated without prompts. This genre of technology can tighten feedback cycles in practice and enable access to formative feedback for those who create designs in service of their professional or personal goals. The talk will conclude by outlining intriguing pathways for the future of applying crowd feedback for design practice and education.