Cornell University
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Emily Sun

PhD Candidate

Areas of Interest

Human-computer interaction, Urban Community, Psychology

Biography

Emily is an AOL Fellow and Information Science PhD student at Cornell Tech focusing on Human-Computer Interaction. She has worked as a UX Researcher and Designer for companies like Sifteo, Google, Coca-Cola, and Disney Research. With a background in Engineering and Psychology from Swarthmore College, and experience in location-based entertainment from Carnegie Mellon University, she aims to design playful technologies that encourage connections between collocated people. In her free time, Emily enjoys walking around cities, eating gougères, and playing crossword puzzles.

Publications

Sun, E. (2015). "The Importance of Play in Digital Placemaking." Digital Placemaking Workshop at the Ninth International AAAI Conference on Web and Social Media, Oxford, UK.

Sun, E., Jones, B., Traca, S., & Bos, M. W. (2015). "Leaderboard Position Psychology: Counterfactual Thinking." In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pp. 1217-1222, ACM Press, New York, NY.

Snyder, J., Matthews, M., Chien, J., Chang, P., Sun, E., Abdullah, S., Gay, G. (2015). “MoodLight: Exploring Personal and Social Implications of Ambient Display of Biosensor Data.” Proceedings of CSCW 2015, Vancouver.

Sun, E., Matthews, M., Gay, G., Morris, M., Carmean, D. (2015). “Playing with Emotions: Sentiment Design for Public Space.” Proceedings of CHI Play 2015, Toronto.

Merrill, D., Sun, E., & Kalanithi, J. (2012, May). “Sifteo cubes.” In CHI’12 Extended Abstracts on Human Factors in Computing Systems (pp. 1015-1018). ACM.

Li, Z., Sun, E., Strawser, C. J., Spiegel, A., Klein, B., & Durgin, F. H. (2012) “On the anisotropy of perceived ground extents and the interpretation of walked distance as a measure of perception.” Journal of Experimental Psychology: Human Perception and Performance. 1939-1277. 

Koushik, M., Lee, E., Pieroni, L., Sun, E., Yeh, C. (2010). “Re-envisioning the museum experience: combining new technology with social-networking.” Lecture Notes In Computer Science, Springer Berlin/Heidelberg, 6243: 248-253.