INFO/STS 4240: Textbook and course readings

Textbook

The course uses a course reader, which you can purchase from the Cornell Store.

The rest of the course readings are available on-line or will be handed out through Canvas. To access many of these readings through the links, you will need to be on the Cornell network, or logged in to the Cornell library through a proxy using your NetID. You can find out more about how to do this here.

Bibliography of course readings

Abileah, Rae and Jodie Evans. Principle: Bring the Issue Home. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/

Asad, Miriam and Christopher LeDantec. “Creating the Atlanta Community Engagement Playbook.” Atlanta Studies. November 09, 2017. https://doi.org/10.18737/atls20171109

Asad, Mariam, Christopher A. Le Dantec, Becky Nielsen, and Kate Diedrick. 2017. Creating a Sociotechnical API: Designing City-Scale Community Engagement. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 2295-2306. DOI: https://doi.org/10.1145/3025453.3025963

Arieff, Allison, 2016. Solving All the Wrong Problems. The New York Times, July 9. http://www.nytimes.com/2016/07/10/opinion/sunday/solving-all-the-wrong-problems.html?_r=1.

Avle, Seyram and Silvia Lindtner. 2016. Design(ing) 'Here' and 'There': Tech Entrepreneurs, Global Markets, and Reflexivity in Design Processes. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, pp 2233-2245. https://doi.org/10.1145/2858036.2858509

Bleecker, Julian, 2009. Design Fiction: A Short Essay on Design, Science, Fact, and Fiction. http://drbfw5wfjlxon.cloudfront.net/writing/DesignFiction_WebEdition.pdf.

Bloch, Nadine. Principle: Make the invisible visible. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/make-the-invisible-visible/

Blume, Kathryn. Principle: Enable, Don't Command. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/enable-dont-command/

Bogost, Ian, 2006. Playing Politics: Videogames for Politics, Activism, and Advocacy. First Monday, Special Issue Number 7: Command Lines: The Emergence of Governance in Global Cyberspace. http://firstmonday.org/ojs/index.php/fm/article/view/1617/1532.

Boyd, Andrew. Tactic: Prefigurative Intervention. Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/tactic/prefigurative-intervention/

Brandt, Eva, 2006. Designing Exploratory Design Games: A Framework for Participation in Participatory Design? In Proceedings of the Ninth Conference on Participatory Design: Expanding Boundaries in Design Pp. 57-66. ACM. http://dl.acm.org/citation.cfm?doid=1147261.1147271.

Brynjarsdottir, Hronn, Maria Håkansson, James Pierce, Eric Baumer, Carl DiSalvo, and Phoebe Sengers, 2012. Sustainably Unpersuaded: How Persuasion Narrows Our Vision of Sustainability. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. pp. 947-956. ACM. http://dl.acm.org/citation.cfm?id=2208539.

Bueno, Gui, 2012. Principle: Jury-rig Solutions. In Andrew Boyd and Dave Oswald Mitchell, eds.. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/jury-rig-solutions/

Cairo, Alberto, 2013. Emotional Data Visualization: Periscopic's "U.S. Gun Deaths" and the Challenge of Uncertainty. http://www.peachpit.com/articles/article.aspx?p=2036558

Canning, Doyle, 2012. Principle: Show, Don’t Tell. In Andrew Boyd and Dave Oswald Mitchell, eds., Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/show-dont-tell/

Consolvo, Sunny, James A. Landay, and David W. McDonald, 2009. Designing for Behavior Change in Everyday Life. IEEE Computer 42(6), pp 100-103. http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=5199605&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F2%2F5199578%2F05199605.pdf%3Farnumber%3D5199605

Crawford, Kate. Artificial Intelligence's White Guy Problem. Op-ed, New York Times, June 25, 2016. https://www.nytimes.com/2016/06/26/opinion/sunday/artificial-intelligences-white-guy-problem.html.

Data Viz Challenge, N.d.. Preemptive Media. Visualize Your Taxes: Grand Award Winner. http://www.datavizchallenge.org/

Davis, Ben, 2013. A Critique of Social Practice Art. international Socialist Review, Issue 90, July 2013. http://isreview.org/issue/90/critique-social-practice-art

Dörk, Marian, Patrick Feng, Christopher Collins, and Sheelagh Carpendale. 2013. Critical InfoVis: exploring the politics of visualization. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 2189-2198. DOI: https://doi.org/10.1145/2468356.2468739

Dunne, Anthony, and Fiona Raby, 2001. Design Noir: The Secret Life of Electronic Objects. Birkhauser.

Edgerton, David, 2007. The Shock of the Old: Technology and Global History since 1900. Oxford University Press.

Erete, Sheena and Jennifer O. Burrell. 2017. Empowered Participation: How Citizens Use Technology in Local Governance. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 2307-2319. DOI: https://doi.org/10.1145/3025453.3025996

Ewing, John, 2012. Case Study: Virtual Streetcorners. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/case/virtual-streetcorners/

Flanagan, Mary, Daniel C. Howe, and Helen Nissenbaum, 2008. Embodying Values in Technology: Theory and Practice. In John Weckert, ed., Information Technology and Moral Philosophy, pp. 322-353. Cambridge University Press. http://www.nyu.edu/projects/nissenbaum/papers/Flanagan,%20Howe%20&%20Nissenbaum%20-%20Embodying%20Values.pdf.

Fogg, BJ. 1998. Persuasive computers: perspectives and research directions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '98). ACM, New York, NY, USA, 225-232. DOI=http://dx.doi.org/10.1145/274644.274677

Fogg, BJ. 2009. Creating persuasive technologies: an eight-step design process. In Proceedings of the 4th International Conference on Persuasive Technology (Persuasive '09). ACM, New York, NY, USA, Article 44, 6 pages. DOI: https://doi.org/10.1145/1541948.1542005

Foverskov, Maria, and Thomas Binder, 2011. Super Dots: Making Social Media Tangible for Senior Citizens. In Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces. ACM. http://dl.acm.org/citation.cfm?doid=2347504.2347575.

Froehlich, Jon, Tawanna Dillahunt, Predrag Klasnja, Jennifer Mankoff, Sunny Consolvo, Beverly Harrison, and James A. Landay. 2009. UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 1043-1052. https://doi.org/10.1145/1518701.1518861

Gaver, Bill, and John Bowers, 2012. Annotated Portfolios. interactions 19(4), pp 40-49. http://dl.acm.org/citation.cfm?doid=2212877.2212889

Gaver, Bill, and Heather Martin, 2000. Alternatives: Exploring Information Appliances through Conceptual Design Proposals. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 209-216. ACM.

Gaver, William, 2011. Making Spaces: How Design Workbooks Work. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1551-1560. ACM. http://dl.acm.org/citation.cfm?doid=1978942.1979169.

Gaver, William, and Anthony Dunne, 1999. Projected Realities: Conceptual Design for Cultural Effect. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 600-607. ACM. http://dl.acm.org/citation.cfm?doid=302979.303168.

Gillespie, Tarleton, 2014. The Relevance of Algorithms. In Media Technologies: Essays on Communication, Materiality, and Society. Tarleton Gillespie, Pablo Boczkowski, and Kirsten Foot, eds. MIT Press.

Hustwit, Gary, 2009. Objectified. http://www.objectifiedfilm.com/.

Introna, Lucas D., and Helen Nissenbaum, 2000. Shaping the Web: Why the Politics of Search Engines Matters. The Information Society 16(3), pp 169-185. http://www.tandfonline.com/doi/abs/10.1080/01972240050133634

Irani, Lilly C., 2015. Hackathons and the Making of Entrepreneurial Citizenship. Science, Technology & Human Values 40(5), pp 799-824. http://sth.sagepub.com/content/early/2015/04/07/0162243915578486

Irani, Lilly C., and M. Six Silberman, 2013. Turkopticon: Interrupting Worker Invisibility in Amazon Mechanical Turk. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 611-620. ACM. http://dl.acm.org/citation.cfm?doid=2470654.2470742.

Jackson, Steven J., Paul Edwards, Geoffrey C. Bowker, and Cory P. Knobel. 2007. Understanding Infrastructure: History, Heuristics, and Cyberinfrastructure Policy. first Monday, vol 12, no 6, June 4, 2007. http://firstmonday.org/ojs/index.php/fm/article/view/1904/1786

Khovanskaya, Vera, and Phoebe Sengers. Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History. In Proceedings of the 2019 Conference on Designing Interactive Systems, 1391-1403. DOI: https://doi.org/10.1145/3322276.3323691

Kyng, Morten, 1991. Designing for Cooperation: Cooperating in Design. Communications of the ACM 34(12). http://dl.acm.org/citation.cfm?doid=125319.125323: 65-73.

Lerner, Stephen, 2012. Tactic: General Strike. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/tactic/general-strike/

Leslie, Ian, 2016. The Scientists Who Make Apps Addictive. 1843 Magazine. October/November 2016. https://www.1843magazine.com/features/the-scientists-who-make-apps-addictive

Levy, Karen E. C., 2015. The Contexts of Control: Information, Power, and Truck-driving Work. The Information Society, 31(2), 160-174.

Liboiron, Max, 2014. Against Awareness, For Scale: Garbage Is Infrastructure, Not Behavior. Blog. Discard Studies: Social Studies of Waste, Pollution, & Externalities. https://discardstudies.com/2014/01/23/against-awareness-for-scale-garbage-is-infrastructure-not-behavior/.

Liboiron, Max, 2015. How the Ocean Cleanup Array Fundamentally Misunderstands Marine Plastics and Causes Harm. Blog. Discard Studies: Social Studies of Waste, Pollution, & Externalities. https://discardstudies.com/2015/06/05/how-the-ocean-clean-up-array-fundamentally-misunderstands-marine-plastics-and-causes-harm/.

Lipartito, Kenneth, 2003. Picturephone and the Information Age: The Social Meaning of Failure. Technology and Culture 44(1), pp 50-81. http://www.jstor.org/stable/pdf/25148054.pdf?seq=1#page_scan_tab_contents

Martins, Luiza Prado de O., and Pedro Oliveira, N.d.. Questioning the "critical" in Speculative & Critical Design. Blog. https://medium.com/a-parede/questioning-the-critical-in-speculative-critical-design-5a355cac2ca4#.fylx9m4d3.

McDonough, William, and Michael Braungart. "Towards a sustaining architecture for the 21st century: the promise of cradle-to-cradle design." Industry and environment 26.2 (2003): 13-16.

Mitchell, Tracey. Principle: Pace Yourself. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/pace-yourself/

Miranda, Carolina A, 2014. How the Art of Social Practice Is Changing the World, One Row House at a Time. ArtNews. April 7, 2014. http://www.artnews.com/2014/04/07/art-of-social-practice-is-changing-the-world-one-row-house-at-a-time/

Nelson, Alondra, 2002. "Making the Impossible Possible:" An Interview with Nalo Hopkinson. Social Text (Vol 20, No 2). https://muse.jhu.edu/article/31932.

Nissenbaum, Helen, 2001. How Computer Systems Embody Values. Computer 34(3): 120-119.

Papanek, Victor J., 1973. Do-It-Yourself Murder: Social and Moral Responsibilities of Design. In Design for the Real World: Human Ecology and Social Change, pp. 65-95. New York: Bantam Books.

Penny, Laurie, 2016. Life-Hacks of the Poor and Aimless. Blog. http://thebaffler.com/blog/laurie-penny-self-care.

Pierce, James, 2015. Working by Not Quite Working: Designing Resistant Interactive Proposals, Prototypes, and Products. Dissertation, Carnegie Mellon University. http://repository.cmu.edu/cgi/viewcontent.cgi?article=1657&context=dissertations.

Pierce, James, and Eric Paulos, 2014. Some Variations on a Counterfunctional Digital Camera. In Proceedings of the 2014 Conference on Designing Interactive Systems, pp. 131-140. ACM. http://dl.acm.org/citation.cfm?doid=2598510.2602968.

Preemptive Media, 2006. http://www.pm-air.net/index.php.

Pulliam-Moore, Charles, 2014. Marvel's "Black Panther" Isn't Just Another Black Superhero. http://www.npr.org/sections/codeswitch/2014/11/11/363413255/marvels-black-panther-isnt-just-another-black-superhero.

Reinsborough, Patrick and Doyle Canning. Theory: Points of Intervention. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/theory/points-of-intervention/

Rohde, Mike, 2011. Sketching: A Visual Thinking Power Tool. A List Apart. http://alistapart.com/article/sketching-the-visual-thinking-power-tool.

Russell, Joshua Kahn. Principle: Take Leadership from the Most Impacted. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/take-leadership-from-the-most-impacted/

Sargent, Antwaun, 2016. Afrofuturist Museum Mines Artifacts from the Future. Blog. http://thecreatorsproject.vice.com/blog/afrofuturist-museum-artifacts-from-the-future.

Schulz, Thomas, 2015. Tomorrowland: How Silicon Valley Shapes Our Future. Spiegel Online, March 4, 2015. http://www.spiegel.de/international/germany/spiegel-cover-story-how-silicon-valley-shapes-our-future-a-1021557.html

Scott, James C., 1998. The High Modernist City. In Seeing Like a State:  How Certain Schemes to Improve the Human Condition Have Failed, pp. 103-146. New Haven: Yale University Press.

Smucker, Jonathan Matthew. Principle: Seek Common Ground. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/seek-common-ground/

Spinuzzi, Clay, 2005. The Methodology of Participatory Design. Technical communication, 52 (2): pp 163-174.

Sweeney, Latanya. 2013. Discrimination in online ad delivery. Commun. ACM 56, 5 (May 2013), 44-54. DOI: https://doi.org/10.1145/2447976.2447990

Weber, Jasmine, 2018. An Afrofeminist Project Uses Technology to Empower Marginalized Communities. Hyperallergic.com, https://hyperallergic.com/460424/hyphen-labs/, September 19, 2018.

Williams, Kaiton, 2015. An Anxious Alliance. In Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, pp. 121-131. ACM. http://dl.acm.org/citation.cfm?id=2882873.

Winchester, Woodrow W., III. 2018. Afrofuturism, inclusion, and the design imagination. Interactions 25, 2 (February 2018), 41-45. DOI: https://doi.org/10.1145/3182655

Womack, Ytasha, 2013. Afrofuturism: The World of Black Sci-Fi and Fantasy Culture. Chicago Review Press.

Yaszek, Lisa, 2012. Race in Science Fiction: The Case of Afrofuturism. In A Virtual Introduction to Science Fiction. University of Hamburg. http://virtual-sf.com/wp-content/uploads/2013/08/Yaszek.pdf.