INFO/STS 4240
Designing Technology for Social Impact

Online syllabus: http://www.cs.cornell.edu/people/sengers/Teaching/INFO4240/index.php

Instructors: Prof. Phoebe Sengers and Prof. Chris Csíkszentmihályi
Lecture:Tu, Th 12:25-1:15 through Zoom link from Canvas; required short lecture pre-video available through Canvas
Asynchronous lecture option: Recordings of lecture will be made available to allow for asynchronous attendance. Please note: (1) there will be a lag owing to the time to produce accurate closed captions; and (2) videos of a week's lectures will be available through the following Sunday at 5pm EST
Sections: Fridays, various times and locations

The social impact of technologies is typically thought about fairly late, if ever, in the design process. Indeed, it can be difficult at design time to predict what effects technologies will have. Nevertheless, design decisions can inadvertently "lock in" particular values early on. In this course, we will draw on science & technology studies, technology design, and the arts to analyze the values embodied in technology design and to design technologies to promote positive social impact. What social and cultural values do technology designs consciously or unconsciously promote? To what degree can social impact be "built into" a technology? How can we take social and cultural values into account in design?

Technical background is not needed for this course, but may be drawn on if you have it.

Course Philosophy

In the modern world, technologies are an intimate part of everyone's daily lives. The act of designing technologies does not simply create functionality; it also offers possibilities for and constraints on action, ways of looking at the world, and modes through which we can relate to one another. Designs thus, intentionally or not, embody values—ones we as a community of users sometimes accept, sometimes reject, sometimes build on, and sometimes alter.

This course will equip students to find their own answers to two key questions:

  1. What values do specific technology designs embody, and how and to what extent do they do so?
    We will look at current and historical case studies of design interventions to identify ways in which technologies can, intentionally or unintentionally, promote specific values and to analyze how those values play out in practice in the complex worlds of everyday life.
  2. How and to what extent is it possible to design technologies to reflect specific values?
    We will examine and practice a variety of design methods intended to incorporate values in design, and analyze their benefits and drawbacks.

These questions cross between two domains which are not often brought into conversation in undergraduate education: technology design and the social, cultural, and political analysis of technologies. In these course, we will develop a facility to think, speak, and act across these domains using techniques from critically-informed technology design and analysis. These techniques draw on and blend ideas from human-computer interaction, engineering, product design, science & technology studies, and the arts. This course is open to all students from engineering, the humanities, the social sciences, and the arts and design who are interested in reflecting on and improving the role of technology in society. No technical background is required or expected.

This course is oriented to an advanced undergraduate and master's student audience. An ability to read critically and willingness to take intellectual risks are essential in this course.

Learning objectives

Upon completion of this course, students will be able to:

For further information

You can explore the rest of the syllabus by scrolling up to the navigation and clicking on the other syllabus topics. If you have questions, please contact instructor Prof. Csikszentmihalyi, at cpc83 at cornell.edu.

You can download the full syllabus with all information in a print-friendly format.

Introduction: Values, Technology, and Design

What does it mean to build a technology that has a good impact on society? Can "values" even be built into technology? If not, does this mean designers have no responsibilty? If so, what values do technologies already have? How do they impose these values? How can we start designing with values in mind? How are the values designers can espouse shaped by the institutions they work in?

Feb 9
Technology, Design, and Social Impact
An introduction to the class. We'll cover how the course works, and learn about some major approaches to social impact issues .
Additional resources: A classic reading on how to bring values into the design process along the lines suggested by Nissenbaum is: Flanagan, M., Howe, D. and Nissenbaum, H. Embodying Values in Technology. In Information Technology and Moral Philosophy. Jeroen van den Hoven and John Weckert (eds.) Cambridge: Cambridge University Press, 322-353.
Feb 11
Speculative Design
We'll adapt Gaver's design workbook technique as a method to explore cultural and social issues in and through the early stages of design.
Additional resources: Note: these papers, like many on the syllabus, are available only if you are logged in on Cornell networks. An easy way to get access from off campus is to use the Cornell Library's Passkey plug-in.
Another awesome paper describing design work drawing on speculative design is Gaver and Dunne: Projected realities. For more on how we can think about designs as a form of conceptual reflection, see Bill Gaver and John Bowers. 2012. Gaver and Bowers: Annotated Portfolios interactions 19, 4 (July 2012), 40-49.

Feb 12
Section: Sketching
We'll practice sketching and review questions about course tools.
Additional resources: Not feeling confident about sketching? For a great how-to, see Mike Rohde's article on sketching as a design tool.
Feb 12: Purchase course reader from the bookstore.
Feb 16
Responding to readings through speculative design
We'll continue honing our skills at speculative design as a way to explore conceptual issues related to design.
Reading:
Bleecker: "Part 1: Design Fiction"; pp 3-8 only of Design Fiction: A short essay on design, science, fact, and fiction
Additional resources: More examples of speculative designs can be found in Pierce and Paulos: Some variations on a counterfunctional digital camera
Feb 18
The 'impact' of design
What does it mean to say that a technology design has a certain social 'impact'? How can we understand the consequences of design?
Reading:
Edgerton: Significance (This reading - like all those without a web link - is available in the course reader for purchase from the bookstore).
Feb 19
Section: Design responses
We'll practice creating a designed response to a course reading; submit the results for your design workbook checkin this weekend.
Feb 21: Design workbook checkin
Feb 23
Case study of values and impact in design: Modernist architecture
We'll look at a detailed example of designers aiming for social impact with their design. In part, they achieved these aims; in others, they were wildly off. We'll use this case to think through the complexities of how to approach social impact through design.
Reading:
Scott: The High-Modernist City
Using design to persuade

One way in which we might create a positive impact is by using technology to persuade people to think or act differently, by providing new forms of information or by suggesting different ways to see what is happening around them.

Feb 25
Persuasive computing
Designing software and hardware to persuade people to alter their ways of thinking or their behavior, and thereby contribute to solving social problems.
Additional resources: Another useful how-to for persuasive technology: Fogg: Creating persuasive technologies: An eight-step design process
Feb 26
Section: Creating a persuasive design
We will hone the most critical skill for effective persuasive design; creating a precise description of the behavior we want to change.
Feb 28: Design workbook: Unit 1
Mar 2
Political information visualization
How can - and should - we use information visualization to make a point?
Additional resources: Here is a great overview on how to address accessibility in data visualization, in such a way that you make things more understandable for everybody. Correll has a great discussion of the Ethical Dimensions of Visualization Research.
Some other useful tactics for designing compellingly persuasive information campaigns include the following: Principle: Make the invisible visible (by Nadine Bloch) (Beautiful Trouble, pp 152-153); Principle: Bring the issue home (by Rae Abileah and Jodie Evans) (Beautiful Trouble, pp 106-107); and "Show, Don't Tell (by Doyle Canning, Patrick Reinsborough and Kevin Buckland)" (Beautiful Trouble, pp 174-175)). What to do with your visualization? How about Tactic: Guerilla Projection (by Samantha Corbin and Mark Read) (Beautiful Trouble, pp 52-53)?
A nice example of political visualization is the Data Viz Challenge, a contest to generate visualizations of where your tax dollars go. To understand why data visualizations have so much power, it can help to understand its place in visual history: Belief at First Sight (by Kosminsky et al).
Mar 4
Persuasion or coercion?
Reflecting on the politics and experience of persuasion
Additional resources: Kaiton Williams wrote a remarkable piece exploring the much more complex and nuanced experiences of personal data cultivation than simple celebration or rejection of persuasion would suggest: An Anxious Alliance
Mar 5
Section
Mar 7: Miniproject 1: Persuasive computing
Mar 9 - Wellness Day
Mar 10 - Wellness Day
Mar 11
Expanding design framing
How do you decide what the problem is you are trying to solve? How can we expand our imaginations about how technologies - or non-technologies - can make change?
Mar 12
Section
Infrastructuring

Code and algorithms form a contemporary infrastructure for our organizations, work, and social life. What kinds of impacts do they have on how we behave, alone and together? How can or should technical infrastructure be designed for better social outcomes?

Mar 14: Design workbook: Unit 2
Mar 16
Politics of algorithms
How do political issues become embodied in the details of how computer programs work? How could they become embodied in new ways?
Reading:
Additional resources: Srnicek explores the economic forces behind the proliferation of algorthmic platforms here: The challenges of platform capitalism: Understanding the logic of a new business model
Mar 18
Infrastructure
What is infrastructure exactly, what are its effects, and what should we consider when designing it?
Reading:
Jackson, Edwards, Bowker and Knobel: Understanding infrastructure
Mar 19
Section
How to write an op-ed
Mar 23
Politics of search algorithms
Search engines are one example of an infrastructure with political consequences. How do seemingly innocuous technical choices about algorithms lead to political consequences?
Reading:
No reading required. Get a head start on Thursday's reading instead, it's heavier than usual.
Additional resources: An oldie but goodie: Introna and Nissenbaum: Shaping the Web: Why the Politics of Search Engines Matter. Note: This article explores the political consequences of search engine algorithms. It was the first landmark article to argue that search engines shape our political discourse, intentionally or unintentionally. While this article was written before the launch of Google (was there such a time?), its analysis is still relevant to search engines today.
Mar 25
Algorithmic fairness
How do algorithms 'build in' societal biases, and what can we do about it?
Additional resources: A great article about how algorithms should be managed: Michael Luca, Jon Kleinberg, and Sendhil Mullainathan: Algorithms Need Managers, Too
Mar 26
Section
Making technical changes to infrastructure
Mar 30
(Optional) Hands-on Infrastructure Redesign workshop
Bring your miniprojects to class to get help with your project from your peers and course staff.
Apr 1
Mental health day
Everyone needs a break sometimes. Take one today.
Additional resources: Principle: Pace yourself (by Tracey Mitchell) (Beautiful Trouble, pp 158-159); and note Laurie Penny's argument in Life-hacks of the poor and aimless that being critical of the idea of individual responsibility for wellness embodied in so many apps these days does not mean it's not OK to take care of yourself
Apr 2
No section - Mental health day
Expanding participation in design

Until now, engineers and designers have mostly been in the driver's seat. Here we expand beyond experts in technology - how can individuals and communities be involved in design decisions that affect them? Can we use this to improve the design of technology and its impact?

Apr 6
Participatory design
Developing methods and philosophies for designing technology directly with non-technically-trained participants.
Additional resources: Some concrete examples of participatory design exercises: Brandt: Designing exploratory design games; Kyng: Designing for cooperation: cooperating in design; Foverskov and Binder: Super Dots
Apr 7: Design workbook: Unit 3
Apr 8
Participation in infrastructure
Is it possible to organize platform workers to have more of a say in their own work?
Apr 9
Section
Designing participatory design activities
Apr 13
Participatory design partner meet-ups
No lecture today. Meet with your participatory design partner to finalize your design. Course staff will be available in the lecture slot for office hours to help if needed.
Apr 14: Miniproject 3: Participatory design
Apr 15
Creating civic conversations
How can technologies be used by citizens to have a say in how they are governed? What role can designers play to support such conversations?
Apr 16
Section
Designing imagination
Technologies act not only through what you can do with them but also through the ways they shape our imaginations of what technology could be, who it could be for, and what kind of lives it could fit into. In this section we'll look at the social meanings of technology and how to design explicitly to use and reflect on this dimension.
Apr 20
When the impact is the narrative
Sometimes - perhaps much of the time -the primary impact of a technology is not what it does, but how it shapes our imaginations of what is possible or should happen.
Apr 21: Design workbook: Unit 4 (optional)
Apr 22
Critical design
Critical design as a strategy for reflecting on the social implications of technology and the design process itself.
Reading:
Dunne & Raby: Chapter 4, Design Noir
Additional resources: Just because it's 'critical' doesn't mean we don't need to be critical about it - see e.g. Questioning the 'critical' in Speculative & Critical Design
Apr 23 - Wellness Day
Apr 26 - Wellness Day
Apr 27
Critical design workshop
Bring your projects to class to get hands-on help from course staff
Apr 29
Fine-tuning critical and speculative design
Refining design techniques to express and question values and futures in design
Reading:
Bleecker: "Part 3: Fact and fiction swap properties", pp 25-33 only of Design Fiction: A short essay on design, science, fact, and fiction
Apr 30
Section
May 4
Afrofuturism as design fiction
Imagining alternative technological worlds and histories which start from experiences of the African diaspora.
Reading:
Womack: Evolution of a space cadet (in the course reader)
Additional resources: Black Panther is the most widely known recent example of Afrofuturism; read more about that connection here. Yaszek's Race in science fiction: The case of Afrofuturism is a great overview and history of Afrofuturist science fiction and how it imagines new futures. Jasmine Weber describes a design lab dedicated to Afrofeminism: An Afrofeminist Project Uses Technology to Empower Marginalized Communities. Woodrow Winchester describes how to leverage Afrofuturism in interaction design: Afrofuturism, inclusion, and the design imagination.
Looking forward, looking outward
In this final section of the course, we will look at how ideas we have looked at in the class are playing out in the world.
May 6
The Silicon Valley theory of social change
How do IT developers in Silicon Valley frame how they are making a difference? What kind of a difference are they making?
Additional resources: Issues about Silicon Valley's take on how social change happens have been hitting the news a lot. See, for example, Arieff's Solving all the wrong problems. Another take on who tech developers and designers are supposed to be, and the ideas of change embodied in them can be found in Lilly Irani: Hackathons and the Making of Entreprenuerial Citizenship
May 7
Section
May 10: Design workbook: Unit 5
May 11
Technology design beyond Silicon Valley
What alternative framings of technology innovation exist if we stop assuming Silicon Valley is its center?
Additional resources: Another interesting lens on innovation is to remind ourselves of the amount of innovation involved in tech practices besides `invention' as understood in typical histories of technology. For example, Ahmed, Jackson, and Rifat explore the innovation inherent in repair practices: Learning to fix: Knowledge, collaboration and mobile phone repair in Dhaka, Bangladesh. Fouche explores forms of 'vernacular' or lay creativity that reshape the usage and meaning of technology: "Say It Loud, I'm Black and I'm Proud: African Americans, American Artifactual Culture, and Black Vernacular Technological Creativity."
May 12: Design workbook: Unit 6
May 13
Course conclusion
We'll review where we've come and plot out paths moving forward.
Additional resources: Here's a set of resources for students who are interested in pushing the agenda of computing and social impact.
May 14
Section
Final exam review
May 18: Final Exam. The 24-hour take-home final exam will be released on May 17 at 7pm and due May 18 at 7pm. A secondary exam will be released on May 19 at 1pm and due May 20 at 1pm. You have your choice of which exam date you prefer, but you must commit to your date preference by May 13. No changes to exam date can be made after that date.

Assignments Overview

Reading

The foundation for your work in this class are the course readings, which contain the core course content. You are expected to have thoughtfully read the day's reading before coming to class and taken notes on ideas in the reading and your thoughts in response. Course reading varies considerably in discipline and difficulty; be aware that reading length may not correlate to expected reading time.

Lecture prep

Once you've reviewed the course readings, you will watch a lecture pre-video, which will introduce the major concepts that the lecture will cover. These pre-videos allow us to reduce the amount of time in the day you have to spend in Zoom and allow you to have more flexibility in how and when you engage the course material. Once you've watched the pre-video, you will take a quiz. The purpose of the quiz is not to 'test' you but to improve your understanding and retention of the material by having you immediately apply the material you just learned about. It also gives you immediate feedback about how well you understood the material, so you know if you need to review the readings and pre-video in more depth. You may take the quiz as many times as you like to improve your score. You will get full credit for a quiz taken before the scheduled lecture time, and half credit if the quiz is taken after the scheduled lecture.

Design workbook

Over the course of the semester, you will document your thoughts and ideas in response to the readings in a design workbook. Each page in your workbook will identify a specific idea from the reading that caught your attention, and explore its implications through a rough design sketch, annotated with thoughts about how the design relates to, extends, challenges, or otherwise explores the idea you chose to respond to. At the end of each unit, you will submit the portion of your design workbook that responds to readings from that unit. It will be easiest if you write up each design response directly after finishing the corresponding reading, rather than waiting until the end of your unit. You should expect each design response in your workbook to take about 20 minutes to execute. If you find it taking significantly longer, please visit office hours for aid in tuning up your strategies for crafting responses.

Class participation

Your participation in class is essential to your success in the course. In class we will analyze, build on, and debate about the course readings; practice design skills; work on homeworks; and engage in other activities to aid your facility in the course material. We cover material in lecture and section that is not available through any other means. While you will benefit most from participating in the live lecture, which allows you to make use of interactive elements to improve your understanding, we realize time zones vary and health levels fluctuate. Lecture video will be made available. Please be aware there will be a time lag in releasing video recordings to allow for the production of accurate captioning, and lecture videos are available for 48 hours after release only except by prior arrangement with the instructor.

Sections are not recorded to allow for the privacy of section participants and their contributions. We strongly encourage you to attend, unless you are ill. In previous years, we found that lack of significant engagement in section resulted in an average grade drop of a full letter grade in this course, compared to students who attended.

We do not excuse individual absences in this course. We understand that people will sometimes have family conflicts, job interviews, religious commitments, illnesses, and other reasons why they cannot come to class/ If you have a serious situation that will potentially force you to miss a significant number of classes, please contact Prof. Csíkszentmihályi at cpc83 @ cornell.edu or via Ed Discussions to make an alternative plan for covering course material.

Design mini-projects

Over the course of the semester, you will have 4 design mini-projects which will help you develop facility in some of the design methods we are learning about in the course.

Final exam

The final exam will be a written exam involving a critically engaged design analysis and exploration on an assigned topic in current events. The exam questions, minus the topic, will be released in April so that you can prepare for it.

Grade breakdown

Grading is not just a matter of numbers, but also of judgment. The instructors reserve the right to adjust grades by up to half a letter grade based on knowledge of your performance not summed up in this tidy formula.

Academic Integrity

My expectation is that you are generally aware of the need for academic integrity and self-motivated to achieve it. Issues with academic integrity that have come up in my courses in the past have been frequently due to students being unaware of the specific requirements of academic integrity at Cornell, rather than students trying to "game the system" for their own advantage. Some examples of situations I have encountered include:

I am required by the university to prosecute for such violations; doing so is particularly sad because they could have been avoided with a bit of pro-active education. I would therefore strongly encourage you to take Cornell's (brief) on-line tutorial on how to avoid unintentional plagiarism if you have not done so already. I particularly encourage taking this tutorial for students whose prior primary education was at a non-US institution as well as students who come from a substantially different disciplinary orientation than the sciences, social sciences, and humanities (e.g. art, journalism, law). You are responsible for understanding what constitutes academic integrity violations in Arts and Sciences at Cornell. Please contact course staff if you have any questions about how to achieve academic integrity in the context of this class (e.g., proper use of citations).

Zoom policy

You need to log in to Zoom using your Cornell netID to attend lecture/section· Please keep your microphone muted except when it is your turn to talk, and make sure that your screen name is set with your first and last name.

We appreciate that it can be uncomfortable to give the entire class a view into your personal life. In lecture you are not required to have your camera on. We do ask you to turn your cameras on when we have small-group breakout sessions of 5 or fewer students; the quality of conversation and co-design improves greatly with a visual channel.

In section, to foster a personal, relational climate and collabroative design work, you are required to have camera on; to accommodate students in special circumstaces, exceptions are possible by contacting your section TA privately.

If you need to step out temporarily during lecture or section, please log out of the Zoom meeting and log back in when you return. This avoids other students having the unpleasant experience of getting into a breakout room to find the other "students" are zombie attenders.

Please treat our Zoom classes as you would in-person class in terms of dress and appearance. Your camera should not reveal anything potentially offensive.Of course, babies, little siblings, grandparents, pets, messy rooms, etc. are fine — we’re all working in unusual locations.

You may use the "Everyone" chat channel to share questions or comments about the lecture; we will also use chat at times for in-class exercises. Public and private chat channels should be used for course-related work. Personal comments or other non-section dialogues should not be sent in Zoom chat, even with friends. Flirting on chat channels is off-topic and may easily be experienced as sexual harrassment, even if this is not your intention. Please remember that anything said on a private chat channel in the Zoom meeting may potentially be seen by the course instructors and keep your comments on appropriate topics.

Late policy

It is possible to hand in design workbook submissions and mini-projects up to 7 days after the assignment is due. You will be charged "slip days" for late assignments. A slip day is accrued starting immediately after the assignment is due (i.e. an assignment which is one hour late will incur a full slip day).

Life happens. We believe you are the best judge of when you need a break in the course. Therefore, we allow you some flexibility in handing in your assignments, to use at your own judgement, for situations such as routine illness, minor injuries, interviews, competing workload in other courses, extra-curricular activities, or just the need to take a break. You will have 7 free slip days that you can use to hand homework assignments in late at any point over the semester. For example, you could hand one workbook assignment in 4 days late, and one mini-project 3 days late. Each slip day beyond the 7 allowed for the course will result in a deduction of 1/2 point from your final grade. Please note that free slip days cannot be applied to the final exam.

Additional homework extensions can only be granted by the professors and are only granted under truly exceptional circumstances. It is wise to save your slip days for illness, sudden personal emergencies, and other unexpected events. We strongly discourage using slip days on your first assignment.

The final exam carries a late penalty of 1 full letter grade (10 points out of 100) per hour late, starting immediately after the final exam is due (i.e. a final exam which is 10 minutes late will incur a full letter grade penalty).

Please note late assignments may be (very) delayed in grading, as they fall outside our regular course rhythm. Late final exams may result in a temporary grade of incomplete for the course.

Addressing special circumstances

We teach this course with the goal of reaching every student, no matter your circumstances. If you find that issues around ability, family commitments, health problems, religious commitments, legal issues, or other personal situations are impeding your ability to learn in this course, please reach out to the course instructors so we can make a personal plan to help you succeed in this course. Reaching out early, before things get out of hand, makes it easier for us to help you effectively. Nevertheless, do not let being late deter you from reaching out.

Some other resources that might be of use include:

  1. Office of Student Disability Services
  2. Cornell Health CAPS (Counseling & Psychological Services)
  3. Undocumented/DACA Student support: In the Dean of Students office, contact Kevin Graham ( Kevin.Graham @ cornell.edu ) and see this list of campus resources

Regrade policy and grading explanations

Questions about why you got a grade may be answered by any TA. You may also ask any TA whether they believe there may be an error in the grading. However, TAs are not permitted to change your grade. If you believe that there may be an error in your grading, you can let us know about a potential issue by requesting your assignment to be formally regraded, through the on-line regrade form available over Canvas.

Please note:

Textbook

The course uses a course reader, which you can purchase from the Cornell Store.

The rest of the course readings are available on-line or will be handed out through Canvas. To access many of these readings through the links, you will need to be on the Cornell network, or logged in to the Cornell library through a proxy using your NetID. You can find out more about how to do this here.

Bibliography of course readings

Abileah, Rae and Jodie Evans. Principle: Bring the Issue Home. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/

Asad, Miriam and Christopher LeDantec. “Creating the Atlanta Community Engagement Playbook.” Atlanta Studies. November 09, 2017. https://doi.org/10.18737/atls20171109

Asad, Mariam, Christopher A. Le Dantec, Becky Nielsen, and Kate Diedrick. 2017. Creating a Sociotechnical API: Designing City-Scale Community Engagement. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 2295-2306. DOI: https://doi.org/10.1145/3025453.3025963

Arieff, Allison, 2016. Solving All the Wrong Problems. The New York Times, July 9. http://www.nytimes.com/2016/07/10/opinion/sunday/solving-all-the-wrong-problems.html?_r=1.

Avle, Seyram and Silvia Lindtner. 2016. Design(ing) 'Here' and 'There': Tech Entrepreneurs, Global Markets, and Reflexivity in Design Processes. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, pp 2233-2245. https://doi.org/10.1145/2858036.2858509

Bleecker, Julian, 2009. Design Fiction: A Short Essay on Design, Science, Fact, and Fiction. http://drbfw5wfjlxon.cloudfront.net/writing/DesignFiction_WebEdition.pdf.

Bloch, Nadine. Principle: Make the invisible visible. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/make-the-invisible-visible/

Blume, Kathryn. Principle: Enable, Don't Command. In Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/enable-dont-command/

Bogost, Ian, 2006. Playing Politics: Videogames for Politics, Activism, and Advocacy. First Monday, Special Issue Number 7: Command Lines: The Emergence of Governance in Global Cyberspace. http://firstmonday.org/ojs/index.php/fm/article/view/1617/1532.

Boyd, Andrew. Tactic: Prefigurative Intervention. Andrew Boyd and Dave Oswald Mitchell, eds., 2012. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/tactic/prefigurative-intervention/

Brandt, Eva, 2006. Designing Exploratory Design Games: A Framework for Participation in Participatory Design? In Proceedings of the Ninth Conference on Participatory Design: Expanding Boundaries in Design Pp. 57-66. ACM. http://dl.acm.org/citation.cfm?doid=1147261.1147271.

Brynjarsdottir, Hronn, Maria Håkansson, James Pierce, Eric Baumer, Carl DiSalvo, and Phoebe Sengers, 2012. Sustainably Unpersuaded: How Persuasion Narrows Our Vision of Sustainability. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. pp. 947-956. ACM. http://dl.acm.org/citation.cfm?id=2208539.

Bueno, Gui, 2012. Principle: Jury-rig Solutions. In Andrew Boyd and Dave Oswald Mitchell, eds.. Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/jury-rig-solutions/

Cairo, Alberto, 2013. Emotional Data Visualization: Periscopic's "U.S. Gun Deaths" and the Challenge of Uncertainty. http://www.peachpit.com/articles/article.aspx?p=2036558

Canning, Doyle, 2012. Principle: Show, Don’t Tell. In Andrew Boyd and Dave Oswald Mitchell, eds., Beautiful Trouble: A Toolbox for Revolution. OR Books. http://beautifultrouble.org/principle/show-dont-tell/

Consolvo, Sunny, James A. Landay, and David W. McDonald, 2009. Designing for Behavior Change in Everyday Life. IEEE Computer 42(6), pp 100-103. http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=5199605&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F2%2F5199578%2F05199605.pdf%3Farnumber%3D5199605

Crawford, Kate. Artificial Intelligence's White Guy Problem. Op-ed, New York Times, June 25, 2016. https://www.nytimes.com/2016/06/26/opinion/sunday/artificial-intelligences-white-guy-problem.html.

Data Viz Challenge, N.d.. Preemptive Media. Visualize Your Taxes: Grand Award Winner. http://www.datavizchallenge.org/

Davis, Ben, 2013. A Critique of Social Practice Art. international Socialist Review, Issue 90, July 2013. http://isreview.org/issue/90/critique-social-practice-art

Dörk, Marian, Patrick Feng, Christopher Collins, and Sheelagh Carpendale. 2013. Critical InfoVis: exploring the politics of visualization. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 2189-2198. DOI: https://doi.org/10.1145/2468356.2468739

Dunne, Anthony, and Fiona Raby, 2001. Design Noir: The Secret Life of Electronic Objects. Birkhauser.

Edgerton, David, 2007. The Shock of the Old: Technology and Global History since 1900. Oxford University Press.

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