Social virtual reality games and apps such as VRChat, AltspaceVR and Rec Room are immersive 3D experiences that let people with disabilities – both visible and invisible – try activities that might not be available to them in the non-virtual world.

In those settings, Cornell researchers have found, the decision to disclose an invisible disability – a physical, mental or neurological condition that is not visible from the outside but can limit or challenge a person’s movements, senses or activities – is personal.